Wednesday, 9 August 2017

DBN Napoleonic Heavy Cavalry

Here are some French & British early war Heavy Cavalry.   Our gaming has had to take a back seat due to various reasons.  As a result, I've been painting a lot more, targeting the 'lead mountain' that we all have.  Hopefully normal service will be resumed shortly.  Another 100 days scenario is in the pipeline.

French Carabiniers

...from a variety of sources!

Four bases, just in case of a 'Big Base' game.

British Dragoons with the stylish Bicorne hat!

A fair few AB Minis & some conversions to fill the ranks. 

Again, enough for two 'Big Base' elements....

Splendid, I can't wait to see them charge ze French!

Saturday, 17 June 2017

DBN Quatre Bras 1815 - Part Two

The second part of our Quatre Bras game.  The Duke of Wellington has arrived & Allied troops rush to stem the line.  it would prove to be a very different encounter with the French suffering from a lack of CaP points.

The Duke of Brunswick arrives with his merry men.

Jerome's Light Infantry head for the wood

The British troops head for the cornfield

Slowly the Dutch-Belgium Light troops are forced back.

The Brunswick Light troops arrive to steady the flank

On the other flank, the British Jagers attack.
In the space of a few turns, the momentum on the field has changed.

Great overview, the French attack is being squeezed on the flanks.
With an average CaP score of 2 - 3, the French are forced to give ground in the centre to avoid being outflanked. 


French Heavy Cavalry arrives.
However having the CaP points to get them to the front would be another problem.

Reille finally leads an attack on Pierrepoint

The French 'Grand Battery' & a French Infantry Division are starved of CaPs

The Brunswick troops hold the flank.

Battle for the cornfield....

... the French are forced back.

The Brunswick Horse Artillery open up on the French.

Pierrepoint is about to fall.

Allied troops advance into the cornfield

For any chance of a minor French victory, that wood will need to be captured.

The Duke of Brunswick leads forward an attack.

The French are being forced out of the cornfield.

Splendid, Spav builds enough CaPs for combined arms attack.

The game is only going in one direction now.

Bah Humbug!

The French Infantry Brigade in the cornfield is destroyed.

The Allied line is balancing out now.

Reille finally gets back to the front line with Jerome's troops.

I have a brief flicker of imagination for a Cavalry charge..... very brief.

On the French right flank, another brief flicker of movement.

The Duke of Brunswick continues his advance.

Time is running out for the French.

The French right flank, I'm screaming at the CaP die!

Oh wonderful, the British Guards Division arrives.

It's now 1900 hours in game time, with an hour to go.
There's no way the French are going to force this one now.
We agree to terms, it's a draw.
AArrghh! A game of two half's.   It couldn't of went any better for the French during the first half, however as the Allied reinforcements arrive & the low French CaP rolls, the game momentum changed rapidly.  Placing the French Artillery on the right proved to be a boon at first, then they were redundant for the 2nd phase of the game.

We changed sides & had another game with very different results.  Spav couldn't get the French moving, with most of the Allied strong-points holding out until Allied reinforcements arrived.  a tough scenario for the French player, if you are looking for a challenging game, this is the one!

Thursday, 27 April 2017

DBN Quatre Bras 1815 - Part One

We've been wanting to play this one for a couple of years now, Quatre Bras 1815.  DBN rules again, big base, also using the KISR Quatre Bras scenario (free download).  I bought the Cigar Box Battle Mats, Quatre Bras mat a while back.  It roughly covers 6x4 feet, the KISR scenario covers 3x3 feet, so we had to do some alterations.  However the table we have in the 'bunker' is just shy of 4 feet wide.  In gaming terms, we had to 'remove' a portion of the battlefield.  We both agreed that the roads leading south to Quatre Bras, had to be 'sacrificed'.  This just meant the Allied reinforcements arriving 1-2 turns later than they should.  Download the scenario & you'll see the schedule....

Both sides have a C-in-C, one CaP die each.  It would be tough, managing the troops around the table.  Yours truly took ze French & Marshal Ney.  Spav played the Allies, the Prince of Orange & Wellington (when he arrives).  Both sides would also have 'Super-Numery' Commanders, Reille for the French, Brunswick & the Prince of Orange later in the game.  These would have a built in CaP point, that would allow local attacks.    The Allies would have 3 Strongpoints with a fixed Garrison, Gemioncourt, Pierrepoint & Piraumont.  If you are a Napoleonic buff, then you should know Quatre Bras.  The key to this one for the French,  be aggressive & keep moving forward!

Ney leads forward the French 5th Division, straight at the line held by the Dutch Militia

View looking west across the battlefield

The splendid looking Nassau's.

Gemioncourt, with the Dutch Militia & a Horse Artillery Battery.

Forward the 5th Division!

Reille takes the attack on Gemioncourt, Ney leads the rest of the 5th Division.

The French 9th Division arrives.

Reille & the Light Infantry attack.


The Nassau's launch a counter attack...

The Dutch Horse Artillery take losses from the French Foot Artillery.

Overview at this point, the CaP dice are good for the French.

The Dutch unleash a volley at the French, but don't stop the column.


The Dutch Light Cavalry Brigade arrives.

More losses for the Dutch Horse Artillery....

The French 2nd Cavalry Division arrives...

The Nassau attack is repulsed.

Where to send the French Cavalry??

Ney with a whopping combat bonus, leads the French against the Dutch.

The Prince of Orange faces off against Ney!!

The French win the combat, Ney wounds the Prince & off he goes.  'Hors de combat' for a few rounds.

The path to Quatre Bras is open!

Reille races across the field to lead the 9th Division.

Another Nassau attack is repulsed, it's not going well for the Allies.

The French Light Cavalry are on the move...

Good CaP rolls for the French, poor rolls for the Allies... 

OOOh my! Look at those poor Nassau Troops....

Reille leads the attack on Piraumont.

A mighty Grand Battery is formed.

Forward! Forward! Forward!

Piraumont falls to the French.

It can't be any better at this point for the French.  Spav is praying for reinforcements...

Jerome arrives...

Aaaaaggh! The French Cavalry movement comes up just short!

Quatre Bras is taken by the French 5th Division.

The Nassau's unleash a volley at the French.

At last, Wellington arrives....

The British 5th Division arrives.
Though it's Wargamers Bane, 'battle at the edge of the table'

More elements of the British 5th Division.

Forward go the French Light Infantry.

The French Light cavalry finally engage.

Jeromes Division is halved.

A spark of hope for the Dutch, as the French Lancers are repulsed.

The French Chasseurs destroy the Nassau's.

No chance for the Dutch Light Cavalry....

Nearing the end of the turn, a magnificent French Victory is on the cards.

The Highland Troops attack!

Wellington berates the Prince of Orange, who is now reduced to commanding the shattered Dutch Horse Artillery.

NOOOOO!!!!  The British re-capture Quatre Bras.....
SPAV sings a rendition of  'Donald, where's yer Trousers', just to rub it in.

A 'Grand Thumping' is avoided, it will be a mighty scrap from now on.

Great stuff, though looking at the reinforcement schedule, it's going to be hard going for the French now.  Until next time...

KISR Quatre Bras Downloads ==